Too Far Gone | Telltale Games

Telltale Games Closes Doors: “Majority Studio Closure”

by Alexander Knapp

It’s been an incredibly difficult year for Telltale as we worked to set the company on a new course. Unfortunately, we ran out of time trying to get there. We released some of our best content this year and received a tremendous amount of positive feedback, but ultimately, that did not translate to sales. With a heavy heart, we watch our friends leave today to spread our brand of storytelling across the games industry.

Pete Hawley, Telltale CEO and former Zynga executive, issued the above statement Friday afternoon. News of Telltale’s closure comes less than a year after a company-wide restructure that cut 25 percent of staff (90 staffers) two months after Hawley’s appointment as president and CEO.

Regarding current IPs, Jessica Krause, Telltale’s lead writer, unofficially confirmed the cancellation of The Wolf Among Us: Season Two. “I’m so sad we won’t be able to show you all Wolf… I’m sorry we won’t be able to share it with you.” While Job Stauffer, head of creative communications, stated in 2017 that Game of Thrones: Season Two is “on hold,” development rests on contractual obligations with partners. A small team is reported to stay on board to complete the remaining episodes of The Walking Dead: The Final Season, but the fate of other future projects has yet to be confirmed. Previously announced studio endeavours included a partnership with Netflix to offer both a platform for streaming Telltale games, and develop a game based on the company’s original IP, Stranger Things.

Kevin Bruner, co-founder and former CEO, weighed in on the closing on his personal blog, stating his pride in “[building] a significant new brand, [helping to] define a new genre, and [thriving] for more than a decade.”

Image Source: Telltale Games

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