Dead Cells Slated for Console Release in 2018

by Alexander Knapp

In an announcement from French indie developer Motion Twin, the 2D “rogue-lite, Castlevania-inspired action-platformer” Dead Cells is slated for a 2018 home console release on the Nintendo Switch, PS4, and Xbox One.

Challenging gamers to “explore a sprawling, ever-changing castle” with over fifty weapons and spells, permanent ability upgrades, Souls-like combat, and plenty of emphasis on exploration, Dead Cells boasts roughly 16-20 hours worth of playtime for a single run.

While still an early access Steam title, the dev team revealed that full feature implementation could take a long as a year, or even more depending on community feedback. Regarding the price point, the team claims that it will “probably increase… during or after the early access based on the amount of content available and feedback gathered from the community.”

Dead Cells is currently available for PC via Steam or GOG for $19.99 USD, with future ports planned for Mac and Linux upon full release.

Image Source: Motion Twin

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